So i'm having a hard time with targeting system in Real Time Battles, and i have some questions.
I used every targeting system available in ORK (and maybe i have messed up) from combatants auto target/near target, clear target on events, battle settings Target Selection and Individual Target Selection (what is the difference btw) etc. but still i have some bugs, the abilities are not going where i m targeting etc.
So what i m trying to achieve is having a targeting system that targets and locks on the target is in front of me and change target with a key press (already know how to next target) or by mouse click.
Again my main problem is that my abilities that i cast via events are not casting on the target sometimes and i cant find why.
I guess in your case it's best to use group/individual targets - they're marked targets for the group or individual combatant. When using control maps, make sure to disable Use Auto Targets, as they ignore the group/individual targets an use the player combatant's AI settings instead.
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Edit: Ignore that, Needs Target did the trick on control maps, also i had auto target enabled there so it was my fault. Thanks once again GIL
I m trying to remove that battle menu completely for my game, i will only use real time battles, is there any way to not have it as an option at all as a mechanic?
Also Check User Orientation on Abilities brings an invisible menu when i dont have face to the target that i have to press ESC to bypass it (i guess there is a message that i cant see about not face the target so the skill cannot be executed?).
I'll look into it.
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I guess the idea is that a message justs pops up that u cannot use this ability ( not facing target ) that doesnt need action from the player.
Will most likely require some new settings to only use the control map key on selected targets without calling the target selection.
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Is there anything we/I can do about that? Like never call the target menu in real time battles. because real time battles are a no go with this current situation i have.
Thank you.
Currently there are 3 major styles for target selection in real time battles:
- selecting targets from a battle menu like in the other battle systems
- using actions on selected group/individual targets
- using None target range (with optional raycasting) and let damage dealers/zones handle who'll be hit
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thank you.
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