Quick question, after my quest is finished i still have it in my log (quest screen) i just "Remove Quest" within the event or i lose later in game that i might need it as a requirement (finished quests) ? Is there any other way to remove it from this Quest Screen or move it to a "finished quests" screen?
Also, is there a way to call a variable from text? ( to make the NPC say Hello playerName etc. )
I have a Shovel and a Pick on my character (not visible) how can i enable them in an event and the make them not visible again. I found the Visible Object etc on events but i didnt have any luck make it work.
The Quest menu screen part has settings to define which quests will be displayed - i.e. you can simply not display finished quests by disabling Add Finished in the Quest Box Settings.
As for the NPC dialogue - you can use text codes for that. When editing texts, you can display more text code options by clicking on More, e.g. you can add the name of an actor in the text, or the values from game variables.
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I have a Shovel and a Pick on my character (not visible) how can i enable them in an event and the make them not visible again. I found the Visible Object etc on events but i didnt have any luck make it work.
For example
body/right_hand/shovel
Also, is there a way to call a variable from text? ( to make the NPC say Hello playerName etc. )
Yes there is but I forgot what it is so maybe someone else can help. : )
As for the NPC dialogue - you can use text codes for that. When editing texts, you can display more text code options by clicking on More, e.g. you can add the name of an actor in the text, or the values from game variables.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
@GIL yeap i didnt see that because i was still using the Quest Log menu screen. Thank you.