Hi guys, new ORKie customer here so this may have been solved before. (I tried searching for a solution on the forum but could not find what I'm looking for.)
I would like to increase the speed at which the characters run at each other to attack in Turn Based Battle. I found the variable that does this. ( http://prntscr.com/ck2b29 [Red Arrow] points to it) but this also changes the out of battle running speed. Can someone point me to the code where this is implemented. I'm hoping to maybe hard wire a speed variable for the inbattle run so that that happens much faster and all the out of battle walking/running stuff can still use the current implemented speed methods.
PS. The top arrow in the example points to what I though may be the speed vars for automatic battle runs but messing with those did't yield any results. Anyhow , thank you for your help ahead of time and I hope this makes sense.
PSS. For anyone interested, I'm hoping to port what I current have developed on my own onto ORK and use ORK going forward as it seems to have all the awesome tools that I'm looking for. The game is a space adventure rpg http://www.spacepg.com
Instead of defining a fixed value, use a Formula value type and set up a formula (Game > Formulas) to determine the speed.
E.g. you can use a Check Status node to check if the user is in battle and use a higher value, or base your move speed on a status value which could be increased by a status effect added at the start of the battle.
Also, to clarify the settings - the top arrow (blue) points to the settings that determine at which movement speed to play the walk/run/sprint animations. The bottom arrow (red) points to the combatant's actual move speed.
Post edited by gamingislove on
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Thank you GamingIsLove. Using formulas will make it much more dynamic. Since I'm still getting my brain around the ORK system, is there a place where I can peek at the Global Variable (key) names. I see that this is how the formulas are able to access the variables and I need to somehow connect to the Run Speed one. I take it Run Speed is a global var?
Scratch that :) I figured it out. I was not aware of the Battle events since they were out side of the scope of my Tutorial Folder so I didn't think to mess with them.
Editing the runToTarget.asset did the trick.
Here's a solution for anyone else with a similar question and again big thanks to gamingislove for pointing me in the right direction.
If you want the run speed to generally be higher in battle, you can handle it as I explained earlier :)
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Necroing this thread because it's related: I need different speeds for battle, world map and villages. The problem is that I don't know how to tell Ork to update the player speed: even if I put a speed formula, Ork only checks it at specific moments, ie, when there's a battle. So it works for battle, but I want Ork to update the player speed for every scene changes for instance.
I know how to set that up with a global event, all I need to know is how to trigger Ork to check the player speed formula and update it, like which node does it, I tried a couple to no avail.
The move speed is updated with every status reset (which can be triggered in multiple ways, e.g. through status changes). Since you're changing the move speed using a global event, the best way would be to just use a Reset Combatant Status node afterwards (using the player) to update the move speed.
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E.g. you can use a Check Status node to check if the user is in battle and use a higher value, or base your move speed on a status value which could be increased by a status effect added at the start of the battle.
Also, to clarify the settings - the top arrow (blue) points to the settings that determine at which movement speed to play the walk/run/sprint animations.
The bottom arrow (red) points to the combatant's actual move speed.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Thanks again
Editing the runToTarget.asset did the trick.
Here's a solution for anyone else with a similar question and again big thanks to gamingislove for pointing me in the right direction.
Solution
http://prntscr.com/ckc58o
PS: Renaming thread as solved.
If you want the run speed to generally be higher in battle, you can handle it as I explained earlier :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Necroing this thread because it's related: I need different speeds for battle, world map and villages. The problem is that I don't know how to tell Ork to update the player speed: even if I put a speed formula, Ork only checks it at specific moments, ie, when there's a battle. So it works for battle, but I want Ork to update the player speed for every scene changes for instance.
I know how to set that up with a global event, all I need to know is how to trigger Ork to check the player speed formula and update it, like which node does it, I tried a couple to no avail.
Thanks
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