edited March 2014 in ORK Support
I'm having trouble with fading out an actor and/or disabling his collider, i have Event Object checked and i've been able to do other things to him, but not these two, is this a bug?.

Is there an optimal way to start a battle with an npc without having him standing in the middle of the arena?.

Disabling the collider is what i really need right now, but doesn't seem to work.
Post edited by Maximal on
  • Disabling collider components can be kind of weird with Unity. I'd suggest having a child object as the collider and deactivating that object.
    Tactics RPG Grid Battle System for ORK
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  • Thanks, that would do.

    I think i found a bug though, there is no hud when starting the battle from inside an event, has anyone else encountered this?

    The battle menu is fine, but the HUD does't appear.
  • Will look into that.
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