Hello! I downloaded Makinom and was trying it out for more generalized games. I had two questions, one being a bug I can't debug at the moment, and another for separate NPC movement.
1) I set up a new schematic for a dialogue cutscene, and the dialogue boxes occasionally flicker between two positions. It's briefly at one position, and then at the position I specified.
In the video, the boxes with TEST 2, TEST 4, and the final middle TEST message flicker.
2) The second I have is about movement for an NPC. I'm handling it right now as the following:
- there's a schematic that moves the object left, then waits, then right, then waits, and cycles through that
- I put this schematic on a tick machine
- I also have an interaction machine that triggers the schematic in the video, but I also want this to temporarily pause the movement tick machine
How would I temporarily pause the movement tick machine or is there a better way to handle NPC movement?
Thank you very much! Let me know if you need any more details or pictures and whatnot! :D
2) There's currently no way to pause a running machine - stop yes, but not pausing. You could achieve this by changing the timescale to 0 using a Change Time Scale node.
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2) I'll try that - thanks!
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