Basically I have all my buttons set up, what is required in the profile is:
- Account profile picture in the top left corner (waiting for ORK update for clickable HUD's, which can show you portraits and Account level) which will probably fix that?
- Energy resource as a cost for each battle, that will be increased by 1 with every account level.
E.g. starting energy for level 1 account is 50. We need to have leveling account (let's say that every battle will give the account 1% progress).
Will be shown in top left corner.
- Gem resource for premium monsters that will be shown in the top right corner under energy,
- Gold resource.
I know there is currency in ORK, just want to ask more experienced people before doing something wrong on my own, if it can be applied for a whole "Account"?
So in this case Energy + Gems should be created same way as Gold? In that case I could add somewhere in the Battle Component that every battle should cost Energy etc...
All ideas are welcome,
Machal :)
You can display the current amout of currency (or value of a game variable) in HUDs (and dialogues, etc.) using text codes. Click on the More button above text areas to display more text code options you can add.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Now, Is there also possibility to add flexible player party sizes for different battles?
E.g. we have 4 combatants party for campaign, we would like to have 5's for dungeons, 6's for raids etc...
My old entry for Indie Game Making Contest 2015
We use Icon representation for combatants selection and if they see 6 fields to form his group and he can pick only 4 of them, sometimes 5, sometimes it lets him 6, players will be fighting pop-up messages more than enemies and they'll get annoyed in long term...
So when the whole player size gets to 4, 5 or 6, so do the input fields for combatants...or am I somewhere wrong?
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Thanks :)
ORK.GameSettings.maxBattleGroup = 3;
Put that code in a custom script, e.g. a component that changes performs it in the Start function.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Is there a way to make currency global for everyone? Without making gold a global variable?
Especially in the shop, I don't want to swap between tens of combatants to check who's got the gold/gems or any other currency...
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
The money goes automatically to the battle group leader...Probably in case I would like to sell that combatant, I would lose all the gold?
You can change the texts for the battle gains in Battle System > Battle End if you don't want to show the name of a combatant for the different items and money you get.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
But ORK got some problem with removing the 5th combatant slot when it's already occupied, when the script calls for .maxBattleGroup = 4.
So, I've had to modify all my events to check for group size and then remove the 5th combatant to get the group size adjusted back to 4. It works, but it's really complicated way.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!