TypeLoadException: Could not load type 'Makinom.MoveComponentSettings' from assembly 'Makinom, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
TypeLoadException: Could not load type 'Makinom.Schematics.Nodes.MoveNode' from assembly 'Makinom, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
System.Reflection.Assembly.GetType (System.String name, Boolean throwOnError, Boolean ignoreCase) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/Assembly.cs:398)
System.Reflection.Assembly.GetType (System.String name) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/Assembly.cs:385)
Makinom.ReflectionTypeHandler.SerializerGetType (System.String typeName)
Makinom.DataSerializer.SetDataObject[BaseData] (Makinom.DataObject data, Makinom.BaseData instance)
Makinom.BaseData.SetData (Makinom.DataObject data)
Makinom.Schematics.Schematic..ctor (.MakinomSchematicAsset asset)
Makinom.Behaviours.BaseMachineComponent.LoadSchematic ()
Makinom.Behaviours.BaseMachineComponent.Awake ()
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ORKFramework.Combatant:Spawn(Vector3, Boolean, Single, Boolean, Vector3)
ORKFramework.Events.Steps.SpawnPlayerStep:Execute(BaseEvent)
ORKFramework.Events.GameEvent:ExecuteNextStep()
ORKFramework.Events.BaseEvent:StepFinished(Int32)
ORKFramework.Events.Steps.SpawnPlayerStep:Execute(BaseEvent)
ORKFramework.Events.GameEvent:ExecuteNextStep()
ORKFramework.Events.BaseEvent:StepFinished(Int32)
ORKFramework.Events.Steps.JoinActiveGroupStep:Execute(BaseEvent)
ORKFramework.Events.GameEvent:ExecuteNextStep()
ORKFramework.Events.BaseEvent:StepFinished(Int32)
ORKFramework.Events.Steps.JoinActiveGroupStep:Execute(BaseEvent)
ORKFramework.Events.GameEvent:ExecuteNextStep()
ORKFramework.Events.BaseEvent:StepFinished(Int32)
ORKFramework.Events.Steps.JoinActiveGroupStep:Execute(BaseEvent)
ORKFramework.Events.GameEvent:ExecuteNextStep()
ORKFramework.Events.BaseEvent:StepFinished(Int32)
ORKFramework.Events.Steps.JoinActiveGroupStep:Execute(BaseEvent)
ORKFramework.Events.GameEvent:ExecuteNextStep()
ORKFramework.Events.BaseEvent:StepFinished(Int32)
ORKFramework.Events.Steps.JoinActiveGroupStep:Execute(BaseEvent)
ORKFramework.Events.GameEvent:ExecuteNextStep()
ORKFramework.Events.BaseEvent:StepFinished(Int32)
ORKFramework.Events.Steps.JoinActiveGroupStep:Execute(BaseEvent)
ORKFramework.Events.GameEvent:ExecuteNextStep()
ORKFramework.Events.BaseEvent:StartEvent()
ORKFramework.Events.GameEvent:StartEvent(IEventStarter, Object)
ORKFramework.Behaviours.d__27:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ORKFramework.Behaviours.EventInteraction:StartEvent(GameObject)
ORKFramework.Behaviours.BaseInteraction:DoAutoStart()
ORKFramework.Behaviours.EventInteraction:CheckAutoStart()
ORKFramework.Behaviours.EventInteraction:Start()
TypeLoadException: Could not load type 'Makinom.Schematics.Nodes.ChangePositionNode' from assembly 'Makinom, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
System.Reflection.Assembly.GetType (System.String name, Boolean throwOnError, Boolean ignoreCase) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/Assembly.cs:398)
System.Reflection.Assembly.GetType (System.String name) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/Assembly.cs:385)
Makinom.ReflectionTypeHandler.SerializerGetType (System.String typeName)
Makinom.DataSerializer.SetDataObject[BaseData] (Makinom.DataObject data, Makinom.BaseData instance)
Makinom.BaseData.SetData (Makinom.DataObject data)
Makinom.Schematics.Schematic..ctor (.MakinomSchematicAsset asset)
Makinom.Behaviours.BaseMachineComponent.LoadSchematic ()
Makinom.Behaviours.BaseMachineComponent.Awake ()
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ORKFramework.Combatant:Spawn(Vector3, Boolean, Single, Boolean, Vector3)
ORKFramework.Behaviours.CombatantSpawner:SpawnAt(Int32, Vector3)
ORKFramework.Behaviours.d__53:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ORKFramework.Behaviours.CombatantSpawner:StartEvent(GameObject)
ORKFramework.Behaviours.BaseInteraction:DoAutoStart()
ORKFramework.Behaviours.CombatantSpawner:CheckAutoStart()
ORKFramework.Behaviours.CombatantSpawner:Start()
TypeLoadException: Could not load type 'Makinom.Schematics.Nodes.ORKGameEventNode' from assembly 'ORKMakinomConnectionPlugin, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
System.Reflection.Assembly.GetType (System.String name, Boolean throwOnError, Boolean ignoreCase) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/Assembly.cs:398)
System.Reflection.Assembly.GetType (System.String name) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/Assembly.cs:385)
Makinom.ReflectionTypeHandler.SerializerGetType (System.String typeName)
Makinom.DataSerializer.SetDataObject[BaseData] (Makinom.DataObject data, Makinom.BaseData instance)
Makinom.BaseData.SetData (Makinom.DataObject data)
Makinom.Schematics.Schematic..ctor (.MakinomSchematicAsset asset)
Makinom.Behaviours.BaseMachineComponent.LoadSchematic ()
Makinom.Behaviours.BaseMachineComponent.Awake ()
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ORKFramework.Combatant:Spawn(Vector3, Boolean, Single, Boolean, Vector3)
ORKFramework.Behaviours.CombatantSpawner:SpawnAt(Int32, Vector3)
ORKFramework.Behaviours.d__53:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ORKFramework.Behaviours.CombatantSpawner:StartEvent(GameObject)
ORKFramework.Behaviours.BaseInteraction:DoAutoStart()
ORKFramework.Behaviours.CombatantSpawner:CheckAutoStart()
ORKFramework.Behaviours.CombatantSpawner:Start()
ReflectionTypeLoadException: The classes in the module cannot be loaded.
System.Reflection.Assembly.GetTypes () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/Assembly.cs:371)
ORKFramework.Formulas.Steps.FormulaStepHelper.AddFromAssembly (System.Reflection.Assembly assembly, System.Collections.Generic.Dictionary`2& list)
ORKFramework.Formulas.Steps.FormulaStepHelper.GetSteps ()
ORKFramework.Editor.FormulasTab..ctor ()
ORKFramework.Editor.GameSection..ctor ()
ORKFramework.Editor.ORKEditorWindow.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
It looks like you're new here. If you want to get involved, click one of these buttons!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!