How do I get something to rotate to face something else on the z axis? Say I'm using the default unity 2d settings, where x and y are the planes I'm using. Now say I want an object to rotate to face the players position, using only the z axis for rotation. How exactly would I get this to work? I've tried both "change rotation" and "rotate to" and neither seems to allow only rotating on the z axis to face an object. At this point I'm pretty stumped.
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If you only want to rotate on the X axis, lock the Y and Z axes.
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