Same as setting up the camera scripts; specify your controller component in Base/Control > Game Controls > Player Controls; so that ORK will recognize it as a player control script.
Ok, should I use Rigidbody2D for the Interaction Controller instead of Rigidbody? This part is getting me confused if I use the given IC prefab.
EDIT: Nevermind me. I made my on 2D IC prefab which is just a Box Collider 2D. Then I made a treasure with Box Collider 2D and Item Collector. And I got the treasure!
EDIT2: I just noticed in the Player Controls, I can't access my script variables like max Jump, move Speed. Is there any way I could change the values besides open up my script and change there?
You can just add your player control script to your player combatant's prefab and set it up there. In the ORK control settings, just keep the name (without adding) to let ORK find the script and you're good to go :)
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Ok, should I use Rigidbody2D for the Interaction Controller instead of Rigidbody? This part is getting me confused if I use the given IC prefab.
EDIT: Nevermind me. I made my on 2D IC prefab which is just a Box Collider 2D.
Then I made a treasure with Box Collider 2D and Item Collector. And I got the treasure!
EDIT2: I just noticed in the Player Controls, I can't access my script variables like max Jump, move Speed. Is there any way I could change the values besides open up my script and change there?
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Thanks, Gil.