Hey, Gil! I wanted to know exactly how to go about this. I wanted to call a Motion Blur camera script during a specific attack. Of course, I could easily add that script to the camera, but how could I go about enabling and disabling it as needed? Thanks!
You can use the Enable/Disable Component node; keep the Motion Blur component disabled by default and enable it when you need the component to be active.
Edit: I have another question that is somewhat related to this. I also want to use the Change Time Scale event to create a dynamic slow motion effect for only a portion of an attack animation; however, with the way Change Time Scale is setup, I'd only be able to activate it, then deactivate when the animation step is done. Would it be possible to create a "Start" and "End" feature for this?
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Edit: I have another question that is somewhat related to this. I also want to use the Change Time Scale event to create a dynamic slow motion effect for only a portion of an attack animation; however, with the way Change Time Scale is setup, I'd only be able to activate it, then deactivate when the animation step is done. Would it be possible to create a "Start" and "End" feature for this?
Start Animation (NO WAIT) > Wait X until you want slowdown > Change Time Scale > Wait X > End Time Scale > Wait X until animation is complete.
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames