edited March 2014 in ORK Support
Hey, Gil! I wanted to know exactly how to go about this. I wanted to call a Motion Blur camera script during a specific attack. Of course, I could easily add that script to the camera, but how could I go about enabling and disabling it as needed? Thanks!
Post edited by gamingislove on
  • You can use the Enable/Disable Component node; keep the Motion Blur component disabled by default and enable it when you need the component to be active.
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • edited March 2014
    Ooooh. Never noticed that in Events. Thanks, man!

    Edit: I have another question that is somewhat related to this. I also want to use the Change Time Scale event to create a dynamic slow motion effect for only a portion of an attack animation; however, with the way Change Time Scale is setup, I'd only be able to activate it, then deactivate when the animation step is done. Would it be possible to create a "Start" and "End" feature for this?
    Post edited by Griffin on
  • If you need a portion to be slowed you can probably just do:

    Start Animation (NO WAIT) > Wait X until you want slowdown > Change Time Scale > Wait X > End Time Scale > Wait X until animation is complete.
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • Ah I've completely forgotten the Wait event. Great help, Kirb. Great help. :D
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