edited March 2017 in ORK Support
Howdy,

is there a way to add quest conditions for scene object components? the idea being that i dont want you to know a character is selectable/interactable until you've at least triggered one condition in which you'd know to talk to him at all.
Post edited by gamingislove on
  • Will add it in the next update - thought that is already in there :D
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • awesome, thanks gil
  • edited February 2017
    hey @gamingislove,

    thanks for adding this feature in 2.10

    however - if the conditions aren't met, the gameobject is still removed from the scene entirely, and doesn't appear even after the condition is met. I was hoping for functionality where the gameobject is visible, but can't be interacted with until the quest conditions are met. Can that be implemented easily?

    Nevermind, just needed to uncheck "Auto Destroy"
    Post edited by chud575 on
Sign In or Register to comment.