is there a way to add quest conditions for scene object components? the idea being that i dont want you to know a character is selectable/interactable until you've at least triggered one condition in which you'd know to talk to him at all.
Will add it in the next update - thought that is already in there :D
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however - if the conditions aren't met, the gameobject is still removed from the scene entirely, and doesn't appear even after the condition is met. I was hoping for functionality where the gameobject is visible, but can't be interacted with until the quest conditions are met. Can that be implemented easily?
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thanks for adding this feature in 2.10
however -
if the conditions aren't met, the gameobject is still removed from the scene entirely, and doesn't appear even after the condition is met. I was hoping for functionality where the gameobject is visible, but can't be interacted with until the quest conditions are met. Can that be implemented easily?Nevermind, just needed to uncheck "Auto Destroy"