When i use the default physical damage formula , it's always making fixed damage each turn , i want to randomize it but keeping the same damage ratio (23-25; 123-150) ..etc anybody knows how i could implement that ?
In that damage formula, go to Value Steps -> Random Value to add a new step that generates random numbers within a range. Value 1 is the minimum; Value 2 is the maximum. The simplest example would be something like setting the Operator to Multiply, setting Value 1 to 1, and setting Value 2 to 1.25. Then an attack that always does 100 damage now can go up to 125.