Hi Gil,
do you have any quick useful advice, before I loose my mind with Google Play Services? :)
We are creating a mobile game, that will use the Google Play Game services. In this case we want to use ORK savegame to be sent to google cloud server, because when the player deinstalls the game, or buys a new phone, it should automatically load his game on the new device, using his google account (or Apple account as well).
Has anybody tried this? What would be the quickest approach here? I have spent several hours researching without success.
Thank you very much in advance,
SaVe
How to save and load that to the service - no idea, but I bet there's a documentation about this somewhere :D
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so we have Makinom + ORK + saving set to file. What we need is to use Makinom to take the data and somehow copy/store??? it on Our Server as a backup. And also load it when the game starts.
Haven't found anywhere tutorials about how to get the data on a server and then access them, can you please help us out?
I can't really help you with how to get your data to your server. I don't think that Unity provides any functionality for that (other than for their own UNet stuff), so you'll have to look for some C# tutorials on that (e.g. on MSDN). Keep in mind that how to communicate with your server largely depends on the server ...
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we need custom scripts to move the file between server and save directory. Thanks for reply and tips, appreciated.