This is a problem that's been evading me for some time; I can't figure out how to change the colors/alphas of my 2DTK sprites using ORK's fade nodes. (I've had to resort to using unity animations so far)
The default settings don't work, so I figure I must need to set a custom property.
You're right, the Fade Object step only uses renderers.
Post edited by gamingislove on
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I'm afraid not - you'll have to do it yourself by creating a small component and call it's functions from the event system.
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