edited March 2014 in ORK Support
This is a problem that's been evading me for some time;
I can't figure out how to change the colors/alphas of my 2DTK sprites using ORK's fade nodes. (I've had to resort to using unity animations so far)

The default settings don't work, so I figure I must need to set a custom property.

http://2dtoolkit.com/docs/latest/html/classtk2d_sprite.html
These are all of the functions and properties in the basic 2DTK sprite component.

Wouldn't just "color" be the property that I should be using to change the alphas/colors?

If anyone's using 2DTK, I'd love to know if you discovered which properties to change.

(Edit: Is the problem that ORK tries to modify only the Mesh Renderer component instead of any other components present in the actor?)
Post edited by Kirb on
Tactics RPG Grid Battle System for ORK
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  • edited March 2014
    You're right, the Fade Object step only uses renderers.
    Post edited by gamingislove on
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  • D'oh! I guess there's no way around this? :(
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • I'm afraid not - you'll have to do it yourself by creating a small component and call it's functions from the event system.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
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