I am creating an Isometric 2d rpg game, using Unity Ultimate Isometric Toolkit and ORK Framework assets.
I'm testing the part of adding a player to a simple map.
However, there was a problem spawning the player character into the "Spawn Point".
The player spawns at position (0, 0, 0) instead of at the spawn point.
I tried to change a lot of settings, but it did not work.
I attach some photos.
I would appreciate it if you could help with this issue.
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I tried to solve the problem by adding a script to the player that matches the Spaw Point's IsoTransform's position to the player's IsoTransform's position.
However, this way does not recognize the Spawn ID when there are multiple Spawn Points.
Maybe this problem is caused by "Ultimate Isometric Toolkit" changing Unity's transform to IsoTransform.
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