As a programmer, I'm starting to feel a little guilty using ORK :) I can do what Gil has done. It's just he's already done it; so, saving me a lot of time.
Anyone else feel this way when they use a framework? Or, is it just me? Oh, and, I'm not going to stop using it :)
Granted, I'm purely a designer and artist by trade, and my scripting skills are atrocious, so me attempting any sort of RPG database was out of the question. :D
ORK gives me as a designer a lot more control over stuff I would normally have to bug engineering for, and for that I'm extremely happy.
I'll also be giving GiL and ORK a mention in the game's credits.
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Of course, you could do everything yourself - but it would take you a long time, which you could put into other things :)
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I used to be able to code some things I needed but don't need to do it at all in ORK and that makes me feel a bit lazy but heck---lazy is good if it works. : ) There are a lot of other things I can spend time on like integrating new graphics in my game or---
thinking about creative ways to use what already exists in ORK--haven't even broken the surface of that.
What I would feel guilty about is asking for feature requests right now while gil is busy delivering ORK2. But he's not lazy about that at all. : ) He's done some fine additions to ORK2 from what I can see. Someday I'll get a chance to try them. : )
If you weren't making a commercial game currently with ORK1, I think you might feel a little guilty about not testing ORK2 because I'm sure there are a lot of little things that could use some testing help.
There are always the little things as I've found in making my games. : )