I was wondering how do i import animation given by a downloaded model from the assets store into the Ork Framework? As in for example after importing model package into Unity, how do i customize the model animation if inside the package has an animation folder? Sorry am still quite new to Unity and the Ork Framework, apologies if there is already a thread about this but I was unable to find any solutions to this. Would appreciate any help. Thank you.
You need to set up your animations on your game objects first - ORK can only play the animations that are available for an object.
Once you've set up your animations on your object (e.g. Mecanim or legacy system), you can assign them to Animation Types in Base/Control > Animations.
E.g. for the legacy animation system, you simply need to put in the name of your animation.
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I'd suggest you should first get some basic knowledge on how animations are handled in Unity before worrying about ORK :)
In ORK Framework it's pretty straight forward - you just need to tell ORK the animation that should be played (legacy by stating the animation's name, for mecanim it's the state's name).
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