I'm using an analog stick input, and that's all working correctly, but I my character can either always walk (if I increase the Run threshold on the player's combatant) to something above 6, or always run if it is 6 or less. What am I missing? How do I tell the animations to fire for walking when the stick is moved to, say, 0.5 of it's max position, and then switch running when it's pushed all the way (to 1, or, I don't know, greater than 0.8)?
Can anyone recommend a good set of threshold values that work well?
If you just want fixed animations, you'd have to disable using auto move animations and use a custom animation controller.
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