edited March 2014 in ORK Support
is there a way to have items appear when you accpte a quest for instance have a red mushroom model appear for gathering when the npc give you a quest to gather 5 of them i did the variable for it to spawn but it only spawns when i leave scene or use the load scene event after accpting the quest is there another way to do it.
  • OH and thanks for the texture for armor update :))
  • One way you can do it is to keep all of the mushrooms in the scene, turn off the renderer for all the mushrooms, and then once the quest begins, use the Make Visible node to make them all visible.
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  • When using variable conditions, you need to reload the scene, else they'll be destroyed ...
    To solve this, you can either already have them in the scene, but being only collectible when the quest is accepted - or spawn them after the quest is accepted using the Spawn Prefab step.

    Using the mushrooms as actors and only hiding them, like Kirb suggested will also work :)
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  • OK ill Try that when i get back from work thank you
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