I'm a non-coder having some success with Makinom, but struggling with raycasts and selected data (I don't quite get it). I read the tutorials, but there was not enough there to help me understand. Could a Makinom guru walk me through using a raycast from an object to spawn a prefab at the hitpoint of the ray against a collider, and print the name of the object hit, and coordinates of the hitpoint? I can get a raycast to come out of the end of a pistol, and trigger a tagged machine on a unity cube with a box collider (I can print "object hit" to the unity console when an object is hit through a tagged machine), but I can't figure out how to use selected data to spawn prefabs at the intersection point. I don't really understand selected data use. Like what is the difference between data key and variable key, and data origin and variable origin? And what do I put in the drop down to the right of the note-pad thing, when Makinom asks for a variable key and a data key? When do I put "value" in the drop down vs. "variable/selected data" or "game object"? I think I need a "for-dummies" type of explanation. Thanks to any who can help!