Hello guys, for some strange reasons, my attack animation doesn't play, but run and idle mode plays. I don't know what the problem is. I have cross checked everything i did with what
@gamingislove did in tutorials and gameplay tutorials. I cross checked what i did with his 'mecanim animation tutorials', followed the 'damage dealers and damage zones tutorial'. Added input key keycode through
Base/Control > Input keys. Then at the control maps
Base/Control > Control mapsI created a control, i called 'attack control'. At the
usable in checked real time battle, field and then unchecked others. Then i added a control key. Then at the
input setting i selected the input key i created earlier. Then at the
Action setting, i selected 'action' as type, then selected 'attack'(also tested ability, but still same result) as action, then checked
use auto target and unchecked other fields.
Then at the
combatants > combatants, i scrolled to the
control settings of the combatant, added a control map, then choosed the ,attack control, i created at the
control map earlier.
I then created an ability, at the
Animation settings of the ability, i checked
animate, then added the 'attack battle event' (following damage dealer and damage zone tutorial) i created. I checked real time and field, leaving others unchecked(also note that the ability i created, is set by default, as the base ability). Then when i test my game, the combatant can only walk and play idle animation, but when i press the space to perform attack animation or call ability, nothing happens.
If that's all correct, the next thing to check is the ability's target settings. E.g. if you're trying to use a Single target range ability without any available targets (in range), there's nothing to use ...
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Please i want to ask, if i set damage dealer on my weapon, will an enemy take damage if the weapon touch him(like if i bump into an enemy), when the attack animation is not playing(i know we activate damage dealer when setting our battle event, but i just want to be sure)
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