So for the last 12 months I have been working on an early PSX mid 90's survival horror project, or to put it simply a resident evil clone. I started using ORK (which is actually brilliant for making early survival horror games!!!), but that ended up being way to overkill for what I actually needed. So 6 months in I switched over too Makinom and custom C# code, and oh boy, have I head a few headaches over these last few months. Now, I would feel the headaches would be non existent if I kept too a single player project (as this being my first actual public release)...But...I decided too Network it all using UNET (Both LAN + MatchMaking) Anyway, I can now see the light at the end of the tunnel as the project nears its end! :)
So to cut it short...I have created a Prerendered (But not limited too), Multiplayer, mid 90's Survival Horror project template, that has slowly progressed over the last few months (from about 20 different scrapped projects) into a full game. :)
Here is a video I posted 2 months ago demo'ing the basic's of "Room switching", synced sounds, footsteps, gun shooting, basic character select and basic inventory system. https://youtube.com/watch?v=6wpaQICYFXQ
I will have another video up at the end of the week with basic AI (can hunt/target all connected players within range, animations, health, basic attack all networked etc.
Characters are currently place holders, Honestly, will probably try and source a modeller/animator for the enemies as I want to get this as close as early psx as possible)
Below I leave you with a few prerendered backgrounds (Everything made in Unity)!