I'm using a notification in one of my events to display a random number above an object, and I'm noticing that notifications are not scaling to different resolutions like the rest of the ORK's UI text when the GUI scale mode is set at "scale to fit."

Is this a bug or am I just not doing something right? It's very possible that there's a setting I'm missing somewhere.

And this is definitely a major issue because on 4K the text is unreadable, but if I make it big enough for 4k, then it's far too large on 720p.
  • Hm, seems like an issue when using the new UI - will fix this in the next update :)
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  • Oh yay! Thank you!
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