Hey first of all big thanks for this great visual scripting tool. My problem is that i'm trying to rotate a 2d sprite to the current mouse poistion so i tried it with a tick machine component and with the schematic settings from the survival shooter but it won't move. greetings from germany
  • edited June 30
    it works on all axes except the z axis
    Post edited by flashback on
  • Sorry if i misunderstood, but shouldn't rotate only in 2 axys using 2D?
    Which schematics node are you using? I suppose the mouse positione use XY, maybe thats why you can't rotate on Z axis, let's wait for GiL explanation. :-)
  • edited June 30
    It's the same as in ORK (as you asked in your other thread) - use a Rotate To node and lock the rotation on one of the axes based on your view (most likely Z axis).
    Post edited by gamingislove on
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