Hallo I noticed a couple of things after the latest update. My target indicator no longer shows up. I made a build yesterday where the target indicator shows, but after the update today it has dissapeared....
I have been trying to fix it but havent found a solution yet... I can show you screenshots if you want.
What's your setup for the target indicator (I guess you're talking about the target cursor/blinking in the target selection settings)?
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Yes I am talking about the cursor/blinking in the target selection. I actually noticed some error messeges in the Unity Console when I select a combatant.
I found the error.... Apparently I had examine target cell combatant ON and in the examine settings I had "use bestiary" ON But im not using bestiary settings, so the error stopped the target indicator from displaying :)
I'll still catch those errors, only one place they can come from :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I actually noticed some error messeges in the Unity Console when I select a combatant.
NullReferenceException: Object reference not set to an instance of an object
ORKFramework.BestiaryHUDContent.CheckElementUpdates ()
ORKFramework.BestiaryHUDContent..ctor (ORKFramework.Combatant combatant, System.String name, Int32 portraitType, IChoice ci, ORKFramework.HUDStatus[] element, Boolean showOkCancel)
ORKFramework.Menu.CombatantPage.GetBestiaryPage (IChoice parent, ORKFramework.Combatant combatant, Int32 portraitType, Boolean showOkCancel)
ORKFramework.Menu.BaseCombatantInformationDisplay.GetBestiaryPage (IChoice parent, ORKFramework.Combatant combatant, Int32 portraitType, Int32 pageIndex, Boolean showOKCancel)
ORKFramework.BestiaryChoice.Show ()
ORKFramework.BestiaryChoice.Show (ORKFramework.Combatant combatant, Boolean canCancel, ORKFramework.Notify callback, ORKFramework.NotifyCheck customTick)
ORKFramework.GridExamineSettings.ExternalExamine (ORKFramework.Behaviours.BattleGridCellComponent cell, Boolean showCellInfo, Boolean showCombatantInfo)
ORKFramework.TargetHighlight.HighlightSelectedTargets ()
Apparently I had examine target cell combatant ON
and in the examine settings I had "use bestiary" ON
But im not using bestiary settings, so the error stopped the target indicator from displaying
:)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!