In case you're using auto animations to play the fall animation on your combatant, you'll need to use a Character Controller for movement to recognize being on the ground or not.
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And what's your auto animation setup? E.g. fall time :) Also, try enabling Use Position Change in your combatant's movement settings.
Post edited by gamingislove on
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Screenshot of animator controller and prefab settings: https://www.dropbox.com/s/29xnrqiym2dws58/Screenshot 2017-07-19 07.49.05.png?dl=0
Also, try enabling Use Position Change in your combatant's movement settings.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!