In the ork move ai, I really like the sight angle option where you can decide on the angle that the enemy will detect you. Gil, how would you do such a thing in makinom? I already created an enemy boss schematic movement where he moves around and attack me on sight. Works really well. Now I just need him to chase me when Im actually in sight, not when Im behind him. How would I add into the boss movement schematic to make it so? Is it using the raycast node or something? :) What I did is shoot out 20 rays per monsters every update to check if they touch the player. I test it by having 10 enemies in an empty scene. Upon play, it works. I can even hide behind walls and not have them detect me. Just the thing is that my framerate drops quite a bit.