Hello everyone, having issue with spawning some combatants based on quest status and game variable. I created a game event(speak to rachael event) which contains some dialogue, such that after the dialogue, a quest task status is set to finished and game variable(a global event and a float) is set to 1. Then on my combatant spawner, i added a quest task condition and checked is valid, selected the quest task, and set the status to finished. Then added a game variable condition(a float) which is set to is equal to 1(also note that i have crossed checked the game variable value so many times, to make sure they tally). Which means the combatant will be spawn when the task is finished and game variable is equal to 1. But for some unknown reason is still not working
Disable Auto Destroy in the spawner's variable settings - this will make the Repeat Check settings available in the start settings. If enabled, they'll continue to check the spawner's condition and spawn the combatant once they're valid :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Is the spawner spawning the combatant when you leave and enter the scene again?
Alternatively, you can also spawn the combatant manually in the quest event, either using a Start Combatant Spawner node (using a set up combatant spawner) or a Spawn Combatant node.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!