I am trying to set up a Turn based combat battle that starts when the player enters the trigger, following along with the tutorial (but in my own map, and with my own prefabs).
A couple of things: I can see that my player has his starting sword in his inventory, but I don't see it in his hand. What am I missing there? I'm nearly positive that I'm just missing something obvious.
Also, here are my battle settings, just in case the problem is immediately obvious.
And if not, do you guys have any other ideas about why nothing's happening when my player enters the battle's trigger zone?
UPDATE: I added a little script just to make sure that my player can in fact interact with the trigger on the Battle 0 object, and I can see that the trigger is being entered first by the Interaction Controller, and then by the player prefab. At least ONE of those should start the combat, right? I'm not getting any indication at all that the simplestart event is being called at all.