I have a top down isometric game and I want the player to rotate around the enemy he has selected. Similar to Dark Souls and Z targeting for zelda. I tried using Rotate To and then a control map to call the event, but when I move the character it stops working.
Also I have a problem with control maps and abilities. When I call the ability through the control map it never works, but if I make that ability my class ability and call the class ability through the control map it works. Not sure whats going on.