Is it possible to do any of the following in ORK natively? If not, what are some ways I can get it to work while still using ORK?
1) Is there a way to end the status effect after X turns made by any combatant? It looks like Turn End/Start only applies to the combatant with the effect, and Time is only measured in "seconds". I'm thinking of Time measure in the number of turns that passed (important in multi-turn battles).
2) Conditional Status conditions? Imagine a status effect like poison, except if the target has an poison-absorption property/attribute, poison will act like Regen instead. Another example could be a damage-over-time Fire spell would regen fire-based enemies. A common example might be Regen on zombied enemies does damage instead of healing.
3) Can I spawn a prefab while a status effect is active? Imagine the target is in a bubble of water and you can visibly see the bubble. It's not quite an animation because it's the same for every target that gets bubbled, and I don't want to set up a different animation for every possible target when they're all the same. (Imagine just putting a confuse/poison/silence icon above the head of the target).
Any help with any of these is greatly appreciated!