edited April 2014 in ORK Support
I have a quick question about pathfinding solutions. Since my game uses procedurally generated levels, I can't use navmesh. I tried the A* Pathfinding Project but ORK requires Speed, Position and Stop method names and I couldn't find anything like that in the A* scripts. I don't want to go buying other pathfinding plugins if I'm not sure that they will work with ORK. So I was wondering if anyone knows of any pathfinding plugins that are compatible with ORK?
  • I haven't tried any other pathfinding solutions, but the A* pathfinding project should contain some kind of movement script that also handles stopping, etc.
    You probably just need to do some small scripting yourself to make those functions available to ORK :)
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