I'm wondering what I'm doing wrong with portrait art. They all come out so dark in runtime, regardless of how they look "out of the game". Here's an example picture of one of my game's ladies. Out of the game, her portrait looks like on the right, and the left there's a preview of how the portrait looks in-game/runtime.
Hm, could be the texture import settings of the image. Is the image displayed by ORK or did you just add it to the scene/GUI using a component or something like that?
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@gamingislove Thank you! It was the import settings; I copied ones from an image I know used to work as a test (not my own) but I think the type was different because mine didn't look good like that. I tweaked with the settings and got a perfect result.
No need to feel silly - there's a lot to learn with Unity and ORK, and how everything works :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
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Thank you! It was the import settings; I copied ones from an image I know used to work as a test (not my own) but I think the type was different because mine didn't look good like that. I tweaked with the settings and got a perfect result.
Don't I feel silly now. Thanks! :)
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