edited November 2017 in ORK Support
I'm using the setup in this thread to get the ai to use certain abilities when a prefab with a trigger hits them. http://forum.orkframework.com/discussion/4199/solved-making-ai-use-evasive-dashes-and-rolls-to-dodge-abilities#latest

I'm trying to get the ai to stop using its block ability when the prefab that warns them is gone.
Post edited by FreedTerror on
  • When the trigger is destroyed (or the combatant moves out of it), it should trigger the Trigger Exit start type of event interactions.
    I.e. whatever you need to do to stop the AI from using an action would be done in an event used by this.
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  • Works great. Thanks for being awesome. =)
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