When the trigger is destroyed (or the combatant moves out of it), it should trigger the Trigger Exit start type of event interactions. I.e. whatever you need to do to stop the AI from using an action would be done in an event used by this.
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I.e. whatever you need to do to stop the AI from using an action would be done in an event used by this.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!