The StoreScene() function only stores the player's current scene, position and rotation (same as the event step). It doesn't save anything else ... To get the stored scene, position and rotation, call ORK.Game.GetStoredScene(), which returns a SceneTarget class that let's you spawn the player at it's position (but you'll first need to load the scene yourself). The SceneChanger also uses SceneTargets to load/spawn the player, so you can also use that to load and spawn the player.
Post edited by gamingislove on
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To get the stored scene, position and rotation, call ORK.Game.GetStoredScene(), which returns a SceneTarget class that let's you spawn the player at it's position (but you'll first need to load the scene yourself). The SceneChanger also uses SceneTargets to load/spawn the player, so you can also use that to load and spawn the player.
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