I know a couple of folks here use Ootii's Camera Controller and his Motion Controller packages to replace ORK's built-in solution and I've heard good things so I grabbed the Camera Controller on sale over the weekend.
I tried to integrate it with ORK but it requires grabbing a transform from the player GameObject as an anchor. ORK instantiates the player from a prefab and the CC of course can't find it. He posted a couple of lines for finding the "Player" tag and they work if placed in Update() of a script attached to the Camera Controller but not Start().
GameObject lPlayer = GameObject.FindGameObjectWithTag("Player");
CameraController lCameraRig = Component.FindObjectOfType();
lCameraRig.Anchor = lPlayer.transform;
Should this be a coroutine in Start()? Since I'm new to coding I need some tips on where/how to place this.