I imported a character, a Mecanim animation, and when I attached him an animation controller and put in a walk animation, it was generated on the map, but a running character was animated very high where the camera and character controls Below the normal device, the role of movement in the sky, who knows how to solve it? Thank you
  • edited December 2017
    Sounds like you've placed the character controller (or collider) wrong on your game object.
    If you're using ORK's built-in player controls and didn't add a character controller, ORK will automatically add one, so you should add one to your prefab and position it correctly.
    Post edited by gamingislove on
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