Hi,
I'm Fairly new to using ORK so sorry if this is just a thing that I have completely missed.
I am working on a 2D top down hack + slash but I am having problems with the damage dealer 'saving' attacks
what I mean by this is I have a control map set up so that space uses an ability. but if I press space a bunch, and then walk into an enemy later, then he will get all that damage that was built up.
is there anyone that could help?
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EDIT I'm not using auto battles, just the real time battle area object through the scene wizard
I'll do some tests - damage dealers should definitely not work like that :)
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Today I was messing round with it, and have managed to calm it down somehow through the battle settings, but it still does it within 1~ seconds before contact with a enemy instead of saving it indefinitely.
oddly enough however, I was playing with the range?
You might want to check if your real time battle setup allows auto attacks (Battle System > Real Time Battles > Auto Attack Settings). I've tested this both with the attack having a None target range and a Single target range (i.e. selecting a target needed).
I'd need a small Unity test project where this is happening to check things out. If you can set one up, please send it to contact@orkframework.com.
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Are you using Auto Targets in abilities?
My advice is to go full event abilities, and have Target Range to none as GIL said, and check enemy and ranges on event (as well as ranges etc.) so it doesn't spam abilities all over map. Also use Add block reuse in the event too.
Trying hard to make the targeting work well with real time battles, and with the help of GIL we are getting there. But as he said he will do more for Real Time battles after he finishes with the GRID stuff :)
He made some changes for the battle menu not pop up when some setups happen in the last update, and in the next update he will fix an issue that None Target Ranges also affected by this, so we are in a good stage for Real Time targeting. Will post a guide once this feature is up, with the best method for targeting in Real Time Battles from my experience
I had a quick look, and I am using a calculate node inside of the battle event, without this the char would not do any damage (or I have balls'd up the project hardcore)
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Thanks for the tip dlevel! I will try check it out
The damage dealer setup is wrong (e.g. destroying it on first damage) and the battle event isn't deactivating it, which is where the stored damage is coming from. Also, once you add deactivating the damage dealer, the battle event has to give it some time (e.g. a short Wait node) to actually do damage.
Your battle event isn't using the Calculate node, but the Use Ability Calculation node - which still works, but isn't really the correct setup here.
I'd recommend going through the game tutorials in case you haven't done yet :)
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When I get it going I'll post the outcome :)