GiL, how do you change the tile offset of a material via the makinom/ork change field? I tried all sort of methods, but still can't find a way. Here's a pic of what I want to change.
That should be the Material Texture Offset schematic node in Makinom. The material has to be part of a renderer on a game object to have access to it, though.
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Didn't know you already have one for it. Thanks!
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