Hi GiL,

I can start a blocking event with a simple choice dialogue from one sprite in the scene.

And then, I'm using also another blocking event that starts from a HUD in the same scene. They seem to ignore themselves and can be started both. In my case, both represents dialogues and they overlay above each other.

I don't think this is intended.
  • You're correct, global events ignore the blocking event state - will be fixed in the next update :)
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