I love that we can use custom buttons in the Save Menu now; but I'm running into a problem:
At first I saw the Icon field amongst the Custom Button fields, and I mistook it for a Custom Cursor, that is to say, if this Button is highlighted, it uses this Cursor.
Would it be possible to add custom cursors when highlighted on a per-button basis? Otherwise every button has to be uniform, and that's not particularly desired sometimes.
(Unless I missed it and there's an option for this somewhere!)
Can't you set up your button prefab to look like that when being selected?
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Wow, somehow it completely slipped my mind late last night that it was even an option to just do it via Unity events. Thanks for reminding me!
I do have a second question though, regarding using the Button UI.
What event does ORK actually send to the button when it presses it? I tried every event possible, but none of them trigger when I confirm the button via ORK. (This is for the Save Menu Yes/No Confirmation buttons, if that makes any difference)
OnClick works perfectly, but only if I actually use my mouse to hit the button.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Any chance we could get the option to send events to custom buttons in the future? That would allow us to whip up more elaborate setups with the custom button prefabs. (in this particular case, I was trying to hook up SFX/particles/screen flash on button confirmation. It works, I just need ORK to send a Submit or OnClick or some sort of event to the button somehow!)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Wow, somehow it completely slipped my mind late last night that it was even an option to just do it via Unity events. Thanks for reminding me!
I do have a second question though, regarding using the Button UI.
What event does ORK actually send to the button when it presses it? I tried every event possible, but none of them trigger when I confirm the button via ORK. (This is for the Save Menu Yes/No Confirmation buttons, if that makes any difference)
OnClick works perfectly, but only if I actually use my mouse to hit the button.
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Any chance we could get the option to send events to custom buttons in the future? That would allow us to whip up more elaborate setups with the custom button prefabs. (in this particular case, I was trying to hook up SFX/particles/screen flash on button confirmation. It works, I just need ORK to send a Submit or OnClick or some sort of event to the button somehow!)
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!