in my first combat test I'm having a problem where the player controlled unit's attack is not damaging the AI controlled unit, but the AI controlled unit's attack is damaging the player controlled unit back. They are using the same ability. Their classes and everything are identical (except that I reduce the lvl, max hp, and attack status's for the AI controlled unit.) They even have the same prefabs. I'm not entirely sure why this would be. Can anyone provide advice on where to look for the problem?
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
The outcome of an action is calculated while performing the action (e.g. using the Calculate node in the battle event or at the end of the action), you can't postpone that until the end of the turn after all actions have been animated.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!