Hey guys, hope you're all well. This is a pretty general question, and I don't even know if it will even be possible. Nonetheless, I shall ask the question and see what you guys think.
So I recently updated ORK to the latest version, and also updated Unity to version 2017.1. I was blown away with the timeline feature. Being able to create and preview scripted events right in the editor is a major timesaver!
The first thing that came to mind was that this would be amazing for making scripted cutscenes in ORK.
My absolute dream would be to be able to call any ORK event node from inside the timeline editor. Obviously, that will be very hard to do.
But for the game I am developing, all I really need is
1) to move combatants around
2) and create ORK dialogue boxes.
I am prepared to script this myself, I would just like your thoughts on how feasible this really is. If not, maybe it's something GiL might consider for ORK 3?