1) How to get rid off flickering in "overview" (main in-game) menu? When I select submenu there, screen flicker for a moment because root menu closes and submenu opens.
2) How to close all previous GUI boxes when I call "overview" (main in-game) menu? For example, area name box or battle end alert.
I try to migrate from ORK1 to ORK2, and I haven't such troubles in ORK1.
2) Other menu screens can automatically be closed by enabling Single Screen, but you can't close other GUI boxes like area notifications or dialogues from events.
You can 'hide' them by placing the GUI boxes used for menus (and backgrounds) on a higher GUI layer.
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I haven't such a problem in ORK 1 where I able to define real load & save "menu screens".
Btw, when I click over described checkbox, suddenly left root column in editor changes it's size (instead of showing help about this checkbox) - looks like a bug.
So, how to preserve general background in load/save submenus?
This works fine for me.
But looks like this "save background" is used both for "save point" save menu and "submenu" save menu. I.e. I can't have no background for save point & normal background for save submenu, which was possible in ORK1...
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ORK2:
ORK1 (upper notification hides immediately when I enter menu)
Moreover, quantity selector becomes unusable after I enable shop pause.
I'll look into options for hiding notifications during shops/menus. Can't promise that this will be in the next update though (planned for this Friday).
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