I have a turn based grid battle and I want to use custom UI menu (Custom Skillbar) to call attacks/abilities/items etc.
I want to simulate this behavior so it mirrors Battle Menu item clicks, so for example if I activate ability the target selection, the grid highlight methods etc also gets called.
Where in source code does this happen? Processing the battle menu button clicks?
I want to look at what happens for different action types (Ability/GridMove) to recreate this in custom code call, but I have a hard time finding where it happens.
Post edited by hellwalker on