I want to control the players in ORK to push an object, set it as follows,But can't activate TickMachineComponent.
If I use the event triggering of the ORK, I can activate the TickMachineComponent. Why?
I also used Makinom's TickMachineComponent to check for global variables and Change Variables, and none of them worked.Why is that?

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  • The Trigger Machine requires the collider to be a trigger (i.e. Is Trigger enabled) to start.
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  • SK1SK1
    edited March 27
    @gamingislove,Set Box Collider as a trigger and it still doesn't work
    Post edited by SK1 on
  • Hm, think you could send me a small Unity test project?
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