Would it be possible to add a ReadTextFileLine step to ORK, like the one we have in Makinom?
I'm beginning to script out all of our cutscenes; and it's super important that we have at least most of these script lines in single files for sending off to translation/editing, etc as opposed to spread out in all the ORK events.
If I'm getting this right, the ReadTextFileLine step basically stores each line as a string variable list; so if I set it as a Local Variable for that event, I would be able to call the dialogue strings from the list, yeah? (How would I call specific lines in the Dialogue step, in Makinom? Is there a specific text code?)
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Alternatively, it might be nice to streamline this process and have a dedicated option in the Dialogue step itself: where in the Dialogue step you can specify the File and Line Number you want read in that Dialogue.
Since ORK doesn't support list variables, there's no way to add that.
Also, you can't directly put a list variable into a dialogue in Makinom, you first have to store the list value (e.g. index 0) into a regular variable and use that in the dialogue (text codes).
I'll look into adding file options for dialogues :)
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Any possible updates on this? It'd be really handy if I can avoid the ORK equivalent of hard-coding my dialogue for localization stuff and keeping character dialogue all nice and organized. :O
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Also, you can't directly put a list variable into a dialogue in Makinom, you first have to store the list value (e.g. index 0) into a regular variable and use that in the dialogue (text codes).
I'll look into adding file options for dialogues :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!