For this case you need to use HUD Elements in the Combatant Choice Layout. This also allows you to position the level in the icon.
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Added HUD Elements, then 'Add Status Element' and selected the Level text code. Nothing was ever visible.
So had to setup a separate HUD for it. I have to put variables to control him. Also, it works only for the selected battle group, not for the combatants, that are waiting in the player group. And the collider is interfering with the buttons.
Can't you just put a level information in the Info Part for the furure, please?
Working fine on my end, but I'll also add level info for combatants in the content layout in the next update :) I.e. % will be base level, %lvl will be class level (same as bestiary).
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If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
So had to setup a separate HUD for it. I have to put variables to control him. Also, it works only for the selected battle group, not for the combatants, that are waiting in the player group.
And the collider is interfering with the buttons.
Can't you just put a level information in the Info Part for the furure, please?
I.e. % will be base level, %lvl will be class level (same as bestiary).
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!