I'm planning to add some sort of multiplayer in my game. I was thinking about the easiest way, which is the 'Offline Multiplayer'.
There would be a button In-Game e.g. 'PvP Battle', where player can click, little HUD pops up showing players (offline/online-doesn't matter). Another click would battle the player with his predefined group of combatants that every player has to set-up in his e.g. 'Armory'. It would be his 4 combatants vs enemy 4 combatants that AI controlled. At the end of the battle, winner would gain some 'PvP points' and loser would lose some. Matchmaking would be based around those points.
It's a turn-based mobile game that would require low-bandwidth. So I'm thinking about doing it via Unet because Makinom can work with it.
Was thinking about using Client nodes with that. Do you think it is possible or do I require some additional scripting?