1 ) I was wondering how to change an items spawn offset through scripting? For example, I want to drop an item and instead of dropping at vector3 (0,0,0) I want to assign that offset spawn to a variable I create in my own script. So when the object is drop it will spawn at my vector3 variable instead of the items default/preset spawn offset. I have went through the API and I'm struggling to figure out how to assign the spawn offset to my own variable. How do I reference the spawn offset directly ?
2) Currently I’m using %bonus in the description of the weapon/items, the problem is that it's showing all the bonuses, but I want to manually choose individual bonuses .How do I add specific item info manually into Tooltip by using Text Codes?
Example : items Value Cost, items Inventory Space, Items Bonuses each Manually ( like attack damage & armor but not all bonuses just the ones I have chosen)